I wish these types of resources were more common! Things like stretch goals, thought experiments, and challenging exercises. Some courses are aware of this dichotomy, and will include opportunities for unguided learning. In the worst case, you might wind up quitting altogether, convinced (incorrectly!) that you just aren't smart enough for this stuff. Without an experienced guide, you'll need to reinvent every wheel, spending days or weeks solving already-solved problems. On the other hand, if you focus entirely on unguided learning, it'll take forever. It will feel like you've spent so much time practicing without developing any tangible, practical skills. When you try to build your own project, you won't know where to start. You won't develop the problem-solving skills needed to succeed as a developer. If you only follow guided resources, you'll wind up in tutorial hell. Anything where you aren't following a guide. You can also submit feedback on the proposal before development starts in the comments to the post.Unguided: Creating your own projects from scratch, extending a tutorial, looking things up in the docs. The Blender Foundation now proposes to make it possible to store templates as part of wider profiles that will be used to define apps: you can find more technical details via the blog post linked below. Templates enable users to customise Blender to load with a custom UI, keymap and startup content. In all cases, the code of the app would inherit Blender’s GNU Public License.īuilds on the existing Application Template systemĪlthough Blender Apps are still an early-stage proposal, some of the functionality requied to author them is already available via the Application Templates system introduced in Blender 2.80. blendx file and custom content like alternative keymaps and visual themes, or supplementary scrips and assets.Īpps that need to be completely portable could be distributed as archives containing the Blender executable itself, removing the need to have the software installed on a user’s machine. More complex apps would be distributed as compressed archives containing both the. blendx file would launch the app on machines on which Blender itself is already installed. blendx file format for simple Blender Appsįor simpler apps, the Foundation proposes a new file format. Other potential uses include pipeline tools: the example given is building an image viewer by packaging Blender’s video sequencer, image editor and annotation tools, and stripping out its other functionality. Those use cases include education: the blog post includes a prototype of a ‘Blender 101’ app – a name the Foundation has used for a proposed simplified version of Blender for teaching the software in schools.įor professional work, the proposal suggests that artists could use the Blender App format to present visualisation projects interactively to clients without those clients needing to know how to use Blender. In practice, that seems to mean cut-down versions of Blender tailored to specific use cases, supplemented by custom keymaps, add-ons, and asset libraries. The Blender Foundation describes Blender Apps simply as “experiences powered by Blender”. Suggested use cases for Blender Apps, which will be able to run without Blender installed, include presenting projects interactively to clients, and building new pipeline tools for VFX and game development.Ĭustom versions of Blender for project presentations or pipeline tool development The Blender Foundation has published a project proposal for Blender Apps: customised versions of the open-source 3D software tailored to specific tasks. Posted by Jim Thacker Blender Foundation unveils Blender Apps
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